#ifndef __LIGHT_FACTORY_H__
#define __LIGHT_FACTORY_H__

#include "Light.h"
#include "PointLight.h"
namespace Engine
{
	class LightFactory
	{
	private:
		//need to check what owuld be required 
		Light* CreateLight(int p_type, float p_luminance, RGBColor p_color, Point3D p_position)
		{
			return new PointLight();
		}
			
	public:
	};
}

#endif // !__LIGHT_FACTORY_H__
